First week of Animation Schooling, I started with the basics: Timing & Spacing.
Watching Richard Williams and reading his book has really helped. Here are some of the results:
Spacing Experiments
Pendulum
Different Types of Balls
Tuesday, February 26, 2013
Saturday, February 16, 2013
Animation Program Primer - Part 4
Layout
Major Resources:
- Framed Ink; Marcos Mateu-Mestre
- Art analysis books
- Uphill Road
- Draw a road going uphill, with buildings and houses following it into the distance
- The perspective should be a bit higher than the rooftops
- Downhill Road
- Draw a road going downhill, with buildings and houses following it into the distance
- The perspective should be at ground level looking down the hill
- Stairs
- Spiral Staircase
- Forced Perspective
- Draw a forced perspective scene similar to the ones used in the action sequences of comics
- Analyze/Reproduce Layouts
- Study the backgrounds and layouts in films
- Try to reproduce them, looking at composition and colour
- Analyze/Reproduce Paintings
- Study Landscape or scene paintings
- Try to reproduce them, looking at composition and colour
Major Resources:
- Framed Ink; Marcos Mateu-Mestre
- Art analysis books
Animation Program Primer - Part 3
Storyboarding
Major Resources:
- Shot by Shot; Steven Douglas Katz
- Hitchcock/Truffaut Interview
- Framed Ink; Marcos Mateu-Mestre
- Read Shot by Shot
- Movie Freeze Frame
- Pick a 5-10 minute scene of any movie you enjoy or want to analyze
- Board out every major action, shot change, composition change, or other indicators according to Shot by Shot
- Spend only 1-5 minutes on each board
- Movie Scripts
- Find the movie scripts for films you enjoy or want to analyze
- Read the script then board out one scene however you want
- Watch the scene in the movie then compare your shots with the director’s
Major Resources:
- Shot by Shot; Steven Douglas Katz
- Hitchcock/Truffaut Interview
- Framed Ink; Marcos Mateu-Mestre
Animation Program Primer - Part 2
Character Design
Major Resources:
- Creating Characters with Personality; Tom Bancroft
- http://livlily.blogspot.ca/
- Pixar Art Of books
- Analyse Characters wherever you can
Additional Exercises:
- 10 minutes each day; Draw a random shape or gesture and create a quick character off of that
- Design 3 Characters - Do an expression sheet, rotation, and action poses for each
- Design an Anthropomorphic Character
- Animate this character in sequence - One scene, fixed camera. The character enters, has a conflict, resolves the conflict, and leaves
- Create different age versions of the same or different characters - Baby, Teenage, Young Adult, Adult, Old
Major Resources:
- Creating Characters with Personality; Tom Bancroft
- http://livlily.blogspot.ca/
- Pixar Art Of books
- Analyse Characters wherever you can
Additional Exercises:
- 10 minutes each day; Draw a random shape or gesture and create a quick character off of that
Animation Program Primer - Part 1
Here is list of exercises for those of you who want to get a head start on learning the basics of animation, character design, layout, and story-boarding. Cheers!
Animation
Try to complete one assignment a week:
- All the basic principles of animation can be learned with these: Squash and Stretch, Timing, Spacing, Primary and Secondary Action
- These focus on overlap, action, s-curve and c-curve
- Study the tails of animals and look for student work online
- This is where you can really begin to play with personality. Choose one character of your own design or from http://livlily.blogspot.ca/
- Study the walk cycles in animated movies, and how personality is shown in the movement
Animation
Try to complete one assignment a week:
- Ball Bounce
- Bowling Ball Bounce
- Different Types of Balls
- Balloon & String
- All the basic principles of animation can be learned with these: Squash and Stretch, Timing, Spacing, Primary and Secondary Action
- Seaweed/Book Page Turn
- Marine Animal
- Ball & tail
- These focus on overlap, action, s-curve and c-curve
- Study the tails of animals and look for student work online
- Walk Cycle - Do 3 different walks with the same character, each with different personality, weight, or movements in them
- Animal Walk Cycle
- Head turn
- Expressions
- Dialogue
- This is where you can really begin to play with personality. Choose one character of your own design or from http://livlily.blogspot.ca/
- Study the walk cycles in animated movies, and how personality is shown in the movement
- Josh suggests: 101 Dalmatians, and the Intro of Robin Hood
Thursday, February 14, 2013
Seneca Portfolio Pieces
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